| 000 | 01350 a2200205 4500 | ||
|---|---|---|---|
| 003 | GCWUF | ||
| 005 | 20180802060001.0 | ||
| 008 | 180802b xxu||||| |||| 00| 0 eng d | ||
| 020 | _a1584504714 | ||
| 040 | _cMAIN | ||
| 100 | _aPaul | ||
| 245 | _aGame Design: A Practical Approach | ||
| 260 |
_bCharles River Media, _c2007. _aBoston, Mass. : |
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| 300 |
_axvii, 396 pages : _billustrations ; _c24 cm . |
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| 440 | _aGame Development Series | ||
| 500 | _aInclude Index | ||
| 520 | _a"Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there, you'll explore the skills you need to have as a game designer and learn when and how to use them. You'll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gameplay? what is risk-reward? and how do you scale challenge? And along the way, you'll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed."--Jacket. | ||
| 650 | _aComputer games--Programming | ||
| 942 |
_2ddc _cBK |
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| 999 |
_c6139 _d6139 |
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