000 01350 a2200205 4500
003 GCWUF
005 20180802060001.0
008 180802b xxu||||| |||| 00| 0 eng d
020 _a1584504714
040 _cMAIN
100 _aPaul
245 _aGame Design: A Practical Approach
260 _bCharles River Media,
_c2007.
_aBoston, Mass. :
300 _axvii, 396 pages :
_billustrations ;
_c24 cm .
440 _aGame Development Series
500 _aInclude Index
520 _a"Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there, you'll explore the skills you need to have as a game designer and learn when and how to use them. You'll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gameplay? what is risk-reward? and how do you scale challenge? And along the way, you'll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed."--Jacket.
650 _aComputer games--Programming
942 _2ddc
_cBK
999 _c6139
_d6139