01504 a2200217 4500003000600000005001700006008004100023020001500064040000900079100000900088245003800097260005000135300004800185440002800233500001800261520080600279650003201085942001201117999001501129952014201144GCWUF20180802060001.0180802b xxu||||| |||| 00| 0 eng d a1584504714 cMAIN aPaul aGame Design: A Practical Approach bCharles River Media,c2007.aBoston, Mass. :  axvii, 396 pages :billustrations ;c24 cm . aGame Development Series aInclude Index a"Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there, you'll explore the skills you need to have as a game designer and learn when and how to use them. You'll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gameplay? what is risk-reward? and how do you scale challenge? And along the way, you'll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed."--Jacket.  aComputer games--Programming 2ddccBK c6139d6139 00102ddc40708NFICaMAINbMAINcGENd2018-05-28e22g5078.12l0o794.81526 PAUpB0044754r2018-05-25 00:00:00v6347.65w2018-05-28yBK